I was responsible for designing the Goblin King boss, Bandyshanks, as well as his boss arena/throne room for 2014's MagiQuest 2.0. I also generated some basic storyboards to help one of the animators.
Bandyshanks himself needed to be "action figure" style, with chunky, clean-cut shapes. He also needed to be bowlegged (hence the name), and have lightning-powered equipment that the player must knock off him with counterspells to finally defeat him. His lair also needed to reflect this, placing goblin stylings over a long-abandoned power plant, created by the esoteric Portal Nomads represented elsewhere in the game.
Down the pipeline, art director decided to tweak this bruiser's nose, ears, and equipment to be a more traditional "ugly" goblin villain, which can be seen in the final game.
Used with permission of Creative Kingdoms.